You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550.49 Life per second Increases attack speed for you and your allies by 8%.Ĭreate a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. Successfully dodging an attack has a chance to create a burst of flame dealing 35% weapon damage as Fire to all nearby enemies. Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%. Each target can be protected at most once every 90 seconds by this effect. When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds. Mantra of Evasion also increases movement speed by 5%. Mantra of Evasion also increases Armor by 20%. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. All skills are active unless listed otherwise. Note: All base statistics (unmodded by Skill Runes) are listed as per Beta v0. Here's everything you need to know about your support skills and the additional skills that affect those skills. In this article, we'll be focusing mainly on active and passive buffs, most of which come from the Monk.īesides being a melee-oriented badass that dishes out loads of pain through his fists, the Monk supports his party with a variety of skills that allow him to perform direct and indirect heals, boost the damage output of his allies, and increase their chances to dodge, evade, and absorb attacks. No class is fully capable of performing each others' duties as such, good parties rely on a proper assortment of support abilities with contributions from each class. For instance, Demon Hunters trap, snare and immobilize Witch Doctors perform hexes and curses to weaken groups of foes. Every character class is provisioned with an array of support skills that revolve around their defining characteristics.
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